3D Room

So today in class we had to build up a room ourselves. So i gave it a try to see what i can do.

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So is started up with a simple base for the room to be on. I made a cube, enlarged it and then i put edge loops on it and used the extract tool to fix up and make the walls.

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I started by making the pillows for the bed. Again choosing a cube as my base and then adding and deleting edge loops to smoothen it up and try to make up a design that looks somewhat like a pillow.I duplicated it and done!

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To finish up the bed i used two cubes (once again) one for the base and one for the mattress. The mattress is just an enlarged cube and for the base of the bed i put edge loops and used the extract tool to pull off the legs.

Next were the two nightstands. I started making one with a cube, enlarged it and used a lot of edge loops and the extract tool to curve shapes on it. Also in one of the nightstand models i made the drawer open up a bit more so they would have a small difference and wouldnt look like a mirror.

Next of course would be the cupboard. Starting with a cube. Changing a bit the shape and adding edge loops to see where ill make the shelves and the drawer on the bottom. Selected the faces and then i used the extraction tool and made the shelves and the drawer with the same method i made the nightstand.

Last but not least were the table and the chair. I imported the model of the table from a previous project that we did at uni so i just had to make a simple chair. I used the usual, a cube, extract tool and edge loops and placed the chair next to the table.

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And this is how my room looks! Still needs some fixing but this is it for now!

 

Also a small bonus:

From the project i did that i took the table from here is again the same table with some texture on it. Just to see how it will look when i put texture in the whole room!

 

-Eri

3D Modeling Info

So here are some simple tricks i learned with 3D modeling and the program called Maya!

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So this is how maya looks like. Not that simple but if you take some time to look at the tools you can easily make a simple 3D model.

So first things first how to move the camera and in general how to zoom in/our and rotate

Windows:

ALT + Middle mouse button = move camera

ALT + Left Click = Rotate camera

ALT + Right Click = Zoom In/Out

 

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With the tool seen on the screenshot you can change the way you view your model into all side views!

 

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Next is how to create a model, move it and rotate it. On the orange icons row you can see different shapes. If you press on one then it will create a shape and place it on your grid. If you press the moving tool that is selected in the above screenshot then you will be able to move the object any direction you want using the yellow, red and blue arrows.Screenshot (122)

Next by choosing the rotation tool that is selected on the above screenshot you can rotate the object whichever way you want using the yellow, blue, red and green circles.

So thats pretty much the basics on how to move, rotate and navigate around the program!

 

-Eri

3D Bouncing Ball Animation

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This was our first 3D modeling animation project. It was to make a simple animation of a bouncing ball. We had to take all elements of how the ball moves, in which direction, how its form its distorted as it falls or as it hits the ground ect.  We followed a video tutorial on how to do it and it was kinda fun.Screenshot (96)

Here is another screenshot of the balls movement and change of shape as it falls from a certain height towards the wall that we made to bounce off of. Screenshot (97)

And here is a screenshot of how the ball is distorted when it hits the ground for the first time from a big height. Every single bounce and movement was made into different saved frames with the animation tool. All the red lines underneath the model are all the saved frames that were put together to make the ball. We also used the graph mode to make the ball look smoother and how it moves too.

Also here is the final small animation.

 

-Eri

 

Comp 1 from Erica Nahmia on Vimeo.

3D Wall Skill

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Following the Pixel Based Imaging exercise we did with creating a wall we used that texture to make a 3D Model of how a wall looks in a video game and also to learn how to use textures in Maya, the 3D Modeling program we use. So by starting with a Polygon plain we moved it to look upright and then went to the texture menu and by choosing the ”Phong” texture template we added our image onto the texture and then onto the plane. Screenshot (93)

And thats how it pretty much looks from a different angle too.

 

-Eri

3D Spaceship Model

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This was our first personal assignment for 3D modeling, to make our own 3D Spaceship model, either by making a design that already exists or make our own personal design. I went with the second choice. I did some sketches in my head of how i wanted it to look and then i slowly started constructing it. On top is the finished model (i darkened the actual model just to make the details show off more. The original is grey based like the rest of the pictures)

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I started off the design by doing the outer shell of the spaceship. I did one side of the base and then added the small details with different shaded cubes and different edges. Then to make my life easier i mirrored the design to make the other side of the our shell and thats how i pretty much started.

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Then i started crafting the inner base of the spaceship. I started with a cylinder and changed the sizes at the end of the circles and then added some edges around the cylinder and used the extraction tool to add some detail in the front and back of the inner base.

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Then i decided to make a front piece for the spaceship. Thats why i took a cylinder and a sphere to reconstruct it and add some details with edges and the extraction tool. I didnt know exactly what i wanted for the front of the ship so i experimented with different shapes.

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I put them several times one on top of the other so i could get the right size for the circle and to make them look smooth on top of the other and not too noticeable that they are two different pieces but only one.

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Then i started working on the back part of the inner base. To add more details and of course engines so the whole spaceship concept can work. I used a cube to start off the base and then i started adding again edges and using the extraction tool. After finishing one i made two more copies and i made one of them bigger so the design of the engines wouldnt be too monotone.

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At the end i added them all together to see if they work well. I did make some size changes in the small pieces just to make sure they fit perfectly. And thats how i made the inner piece of the spaceship.

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This is the finished spaceship model with its original color and how it looks!

 

-Eri

3D Pendulum Animation

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This time we had to make a moving pendulum animation with a 3D model we made ourselves. We were learning on how to use skeletons and joins on our 3D models to make them moving. So we started by making 3 cylinders one on top of the other, with a square plate piece on the top and a sphere on the bottom. Our base was ready! What we had to do now is put the joints on all the pieces to enable them to move like the joints in our limps.

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The orange, yellow and green lines are the joints and all three make our skeleton for the pendulum. By using the animation tool of putting joints and making something that doesnt move into a limp like piece we were able to bent it whichever way and however we wanted.

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All three cylinder pieces moved on their own way so we were able to make a smooth animation on how a pendulum would move.After fixing its frame with one move we saved all the frames and put them into one animation and voila! A moving pendulum!

 

-Eri

 

 

SkelePend from Erica Nahmia on Vimeo.

3D Guitar Model

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One of our first 3D modeling projects we had to make was a classic guitar. Instead of making one out of the top of our minds we used photo planes of a guitar from all its views and tried to make one based on these photos. We started with a cube to do the body and slowly, while adding edges, we started building up a curvy body from a square base. Next we started making the neck of the guitar from a new cube piece and gave it a unique form. A form to match an actual guitars neck.

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Then we slowly went to more detail by making the keys on the top of the guitars neck. Again starting with a cube, we started adding horizontal and vertical edges to make the small details and give it more details and life. We used a lot of different tools some of them being the extraction tool and the moving tool.

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After finishing the details on the neck i moved back to the body and gave it a small circular hole as all of the classic guitars have and just to give it more detail.

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I placed a texture on the guitar and fixed the the UVs (as seen on the right) to match the model and make it look like its a model for a video game.

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Add some lightning to the top left and fix the direction of the light and then render aaaand..rendered guitar

Voila! A finished guitar with spotlight pointing towards it

-Eri